![toon boom studio 8.1 onion skin not working toon boom studio 8.1 onion skin not working](https://getintopca.com/wp-content/uploads/2019/04/Toon-Boom-Harmony-Premium-16-Free-Download-1-2.jpg)
We continued to analyse our progress of the game play concept, researched more into numerous documentary’s, tested the fish in the background and eating trash. We worked with a Trello board, to help organise our project. I experimented with colour changes in Photoshop, and discovered the quickest way to apply blends to the sea creature, with a focus on making it look ill. We focused on backgrounds, textures, and rubbish beneath the sea. Our starting point, was using a fish animatic he never used. Make sure to draw a complete shape overlapping with the other body parts.Based on Patricio’s original concept,”a sea creature fighting human contamination. In the Drawing view, trace the new piece.
Toon boom studio 8.1 onion skin not working mac os#
In the Onion Skin toolbar (Top toolbar on Mac OS X), click the Light Table button to see your original drawing while you draw.
![toon boom studio 8.1 onion skin not working toon boom studio 8.1 onion skin not working](https://docs.toonboom.com/help/harmony-14/premium/Resources/Images/HAR/Sketch/HAR11/Sketch_markDrawing_onionSkin.png)
In the Drawing Tools toolbar, select the drawing tool of your choice. Repeat the same process for each new piece to create. In the Drawing view, paint your new drawing. In the Colour Palette view, select the colour needed. In the Tools toolbar, select the Paint tool. Make sure to draw a complete shape that overlaps the other body parts. In the Drawing view, clean and complete your new drawing. In the Onion Skin toolbar (Top toolbar on Mac OS X), click the Light Table button so you can see your original drawing while you draw. The Brush and Eraser tools are recommended. In the Tools toolbar, select a drawing tool to clean and complete your new drawing. Select Edit > Paste Drawing Object or press + (Windows) or + (Mac OS X). On the right side of the Timeline view, select the new layer's first cell.
![toon boom studio 8.1 onion skin not working toon boom studio 8.1 onion skin not working](https://docs.toonboom.com/help/harmony-16/premium/Resources/Images/HAR/Stage/Cut-out/onion-skin-enable-with-selection-example.png)
In the Timeline view, click the Add Drawing Element button and rename the new layer corresponding to the new piece you want to create. Select Edit > Copy Drawing Object or press + (Windows) or + (Mac OS X). In the Drawing view, select the cut zone. In the Tools toolbar or in the Drawing Tools toolbar, select the Drawing Select tool. In the Drawing view, trace a selection around the part to cut. In the Tools toolbar or in the Drawing Tools toolbar, select the Cutter tool. To display the strokes, select View > Show Strokes or press. You can use the Show Strokes feature to help you clearly see the region you are cutting using the Cutter tool. If you are using a picture, and because Toon Boom Studio mainly edits vector images, you may want to do this in a bitmap editing software, such as Adobe Photoshop. You will now learn about cutting parts of your character and completing any missing areas. First, you can use the Cutter and Scissor tools to cut the portion needed and use the drawing tools to complete the missing portion or, if you are not using a photo, you can trace the new pieces using the drawing tools. Once you know what you want to animate, it is time to cut the different pieces required for the animation. You can bend the arms and legs, and separate the head into several different pieces to animate the eyebrows and make the eyes blink. If you like, you can extend the amount of the puppet's articulation. Breaking down the character into six pieces is enough to produce a basic animation. It is not necessary to separate all the facial features from the head or to break down the knees and elbows to get a working puppet. Most of the time, you will want to animate the arms, legs and head. If you are building your first puppet, start with a very simple breakdown. To cut up your character into pieces, you must first decide which parts of the final character will move.